Saturday, November 17, 2007

Stratego


  The box for Stratego says the game is for ages 8 and older, but in our experience, it has appealed to younger ages.
  Each player controls an army, and sets up his pieces unseen by the opponent. Each piece has a number on it, and as the pieces move across the board, they challenge each other. The higher number wins the battle. There are only a couple more rules, for example the scouts can move unlimited spaces, and only number threes can defuse bombs. But the game's rules are simple enough for a 5-year-old.
  As players get older, they will learn better strategies to win. The ultimate goal of the game is to find the opponent's flag. Setting up your pieces to attack, defend and hide your flag is complicated, so this is the part that older children will enjoy. But if you're older still, it becomes frustrating that so much of the game is based on luck. There's no such thing as a perfect way to set up your pieces. However, players can gain an advantage by remembering what their opponent's pieces are once they've seen them.
  Young children enjoy figuring out which number is bigger in a battle. And if the adult they're playing with sets up his soldiers to help a child win, the game can be really fun. But it's too upsetting if you start taking all their soldiers.
  The game has many little pieces that get put away in a fussy plastic tray. If your kids are small enough to enjoy tossing these around the room, store it on a high shelf.
  For ages 8 to adult, but we have played it at younger ages, 2 players. Cost: About $15.

Our rating: 3 out of 5 stars

Thursday, November 8, 2007

Pay Day or Payday


  Pay Day has been around awhile, and the version we have is from 1975. It's another garage sale find, a game I remember from when I was a kid.
  My kids enjoy the game because it's the right level of difficulty, not too hard or simple. The board looks like a calendar month, and the game takes you through life events until the last day of the month, pay day. Players decide how many months to play, and whoever has the most money at the end wins.
  It's fun to get postcards and bills in the mail, to buy antiques with the hopes to resell them, and otherwise feel like you're managing your money. The graphics on the board, cards and money are bright and fun.
  Pay Day does have a few rules to read through. It might be best to read them before you intend to sit down and play. The game gives kids practice at counting money, adding and subtracting. There isn't a lot of challenge for logic and decision-making.
  For ages 8 to adult, 2-4 players. Cost: About $12. (I think the game is supposed to be spelled as two words, but amazon spells it as one.)

Our rating: 3 out of 5 stars

Wednesday, November 7, 2007

Junior Labyrinth


  Junior Labyrinth, like other games from Ravensburger, has a box, board and pieces that have a nice texture to them. The playing pieces, which look like ghosts, are made of thick cardboard on plastic stands. The maze squares are the same thick cardboard, and up to the task of being handled a lot.
  Each player is a ghost in a maze. By choosing a coin, players see what object in the maze they're trying to get to. They slide in their one maze piece to alter the maze, hopefully reaching their goal.
  I modify the rules for younger players by saying they can replace a maze piece instead of having to slide a piece in. You can imagine how much this would change the game, because sometimes, sliding a piece in alters more than you anticipated.
  That's the value of Junior Labyrinth as a learning game. It can be quite a puzzle to figure out a way to get through the maze, and there almost always is a way if you look hard enough.
  Our family doesn't have the regular version of Labyrinth. Now that the kids are getting older, maybe we'll have to get it and compare.
  My one criticism is that the game board doesn't lie as flat as it should, and this makes it hard to slide the maze pieces across the fold.
  For ages 5 and older, 1-4 players. Cost: About $19.

Our rating: 4 out of 5 stars

Friday, November 2, 2007

Snap It Up! Match Three


  Snap It Up! Match Three is a simple card game that can be played in many ways. If you follow the rules, it's a fast-paced race game. This can be hard for younger players, so you could modify the rules so that everyone gets a turn.
  But following the rules, each player holds three cards and has a discard pile. Players try to get two cards in their hand that have something in common with the one card in the center. If, for example, there is a banana in the center and you get an apple and grapes in your hand, you quickly snap up the middle card and say "Snap! They're all food!" Each round of the game requires a player to win three hands. The second time, you yell "It!" and the third time, "Up!"
  The game gets interesting as kids think of more creative associations between objects. For example, a bird, rocket and moon can all be seen in the sky. Or a potato, frying pan and the sun are all hot.
  Preschoolers could have fun just sorting the cards. Adults could have fun playing without kids, stretching the associations to the point where players must take a vote, like whether a raindrop, dog and pants are all things that get dirty.
  For ages 7 and older (or younger if you don't follow the rules), 2 or more players. Cost: About $10.

Our rating: 4 out of 5 stars

Clue Jr.


  Clue Jr. is one of many classic games reworked for younger players. I'm not often fond of these, but this one is better than most.
  You don't need to read to play this game because your clue pad has pictures. However, you must be able to recognize numbers and mark your pad correctly without help. It seems a very narrow window of time from when a child is capable of playing this game and when he learns to read. However, those who can read will enjoy the game, too.
  Players are not looking for a murderer in this game. Rather, they're trying to discover who ate the piece of cake, at what time, with which beverage. It's nice not to be violent, but I can't help but remember how the original Clue game, for me as a child, kept my interest in part because I was so horrified at the idea of being killed with a lead pipe or wrench.
  There is no such edge-of-your-seat scenario here. Players move from room to room trying to get the chance to peek under all the people and all the pieces of furniture. It can take a little too long, and kind grownups will probably know the answer awhile before they let the children guess. Tough-love grownups will find themselves winning every time, not as much fun for anyone, if you ask me.
  The pieces are tippy, and often get knocked over by young players, which is stressful because the hidden answers are underneath each piece. Adults would be kind to remind kids to mark down their answers every time they peek under a game piece.
  For ages 5-8, 2-6 players. Cost: About $10.

Our rating: 3 out of 5 stars

Othello


  Othello is another one of those logic games that doesn't take too much time to learn or play. I like that my toddlers have enjoyed playing with the pieces, which are smooth and feel nice to place in the velvety squares. The chips could be a choking hazard, so supervise small children.
  This game is easy to handicap, too, for example by giving a younger child a couple of corners right from the start. If you give them all four corners, good luck, because they'll probably win no matter what you do.
  The game is played by turning over the chips again and again as each player puts down a piece so that his color is on either end of the opponent's color. The rules take some explaining, but are logical and easy to understand. As the box says, "A minute to learn ... a lifetime to master!" That's trademarked, y'all.
  We've had some emotional outbursts playing this game with young children. Something about having all their pieces turned over to the other color is upsetting. But it's another game I like for its simplicity and short play time.
  For ages 8 to adult (or younger if you're not using rules), 2 players. Cost: About $12.

Our rating: 4 out of 5 stars

Master Mind


  Master Mind has changed what it says in its box. My old version says "Easy to learn. Easy to play. But not so easy to win." Nowadays, it says "The Classic Game of Logic and Deduction." The change is appropriate because although this is one of my favorite games, it is easy to win once you know what you're doing.
  But that's what I like about it. I know that if I think well enough, I'll win the game. I taught my son my strategy, and now he can win, too. It's not "easy to win," but you will win if you think things through properly.
  In Master Mind, one person hides four colored pegs. The other person tries to guess what colors they are, and in what order. If the guesser gets a color in the right place, he gets a black peg. If the guesser gets a color in the wrong place, he gets a white peg.
  When I was a kid, my sisters and I figured out that it's good to start with your first three guesses being two colors each. You can use this information to guess the code in one or two more guesses if you're lucky. Usually, I guess the code in six guesses, seven if I'm unlucky.
  Master Mind is just the right level of difficulty to make you think but not get your frustrated. A game lasts about 10 minutes, so it's easy to play a couple times and be done.
  For ages 8 to adult, 2 players. Cost: About $12.

Our rating: 5 out of 5 stars

Monday, October 29, 2007

Black Box


  Black Box was made by Parker Brothers in the late 1970s and isn't made anymore. See the Wikipedia listing for a thorough explanation of the rules. I mention this because the game could be played on grid paper. Each of two players would use a piece of grid paper marked out to be an 8x8 grid. The "hider" marks four or five squares on the grid; pretend there's a ball in those chosen squares. The "seeker" tries to find these squares by pretending to send a laser beam into the grid. This laser beam bounces off the "balls" and then leaves the grid. By observing how this laser beam bounces, the seeker should be able to figure out which squares on the grid the hider chose.
  This is a good game for nonreaders, for kids who like to solve puzzles and for those who like logic games. The purchased game, which was mine as a kid, was cool because the box is black and the pieces are red, yellow and orange, so the contrast was interesting. The rules were unlike other games we had. The purchased game uses a crayon wipe-off grid for hiding the balls. This is something that could be useful for a homemade version of this game.
  For ages 10 to adult, 2 players. Cost: About $10 on ebay, or make your own game with grid paper.

Our rating: 3 out of 5 stars

Wednesday, October 17, 2007

Let's Go Fishin'


  Let's Go Fishin' is the rare game I like that requires batteries. Of course, the game needs only one "C" battery, and it doesn't wear out too quickly, so that helps. Add to that the fact that the kids play it a lot, and I'm convinced it's a good game.
  The game is cheap, plastic and we own it because I got it as a gift. It appeals to the kids in a way I don't really understand. They seem to think the fishes' gaping mouths are dangerous and exciting. When we get together with other families to play chess, I'll bring this game for the little ones to play, and they look forward to it.
  I'd say you can forget about playing this like a game, and see it as a toy. Players use one of the four fishing poles to catch the fish, which move in a circle, bopping up and down, opening and closing their mouths. The game really is too hard, and the kids end up grabbing the fish with their fingers. For some reason, they still enjoy it.
  My daughter peeled all the eyeball stickers off the fish, and we're missing a few, which I'm sure are around the house somewhere, but that's just evidence to the fact that the game is a family favorite.
  For ages 4 and older, 1-4 players. Needs one "C" battery. Cost: About $10.

Our rating: 3 out of 5 stars

Original Memory Game


  Original Memory Game is better than later, more commercial versions with pictures of cartoon characters or artsy illustrations that appeal more to adults than to children. I used this game when my son was in speech therapy at age 2 and 3, and we would say the words out loud for whatever object we flipped over. Since the Original Memory Game uses pictures of a wide variety of everyday objects, this was helpful for his speech. Because he didn't have to speak well to play it, he could still succeed at the game.
  Consider different ways to play with the game's simple cards. You could use only 10 of them for a simple game. You could lay out five of them face-up and tell a story using the pictures in order. You could play taking turns, or make it a lightning-round free-for-all.
  I like very much that the illustrations are simple and easy to recognize. They aren't childlike, but are drawn with care to appeal to children. For example, the pizza has pepperoni on it; the house has a chimney and doorknob; the pig is rolling in mud. These are the kinds of details children put in their own drawings, and these details give parents opportunities to talk about the pictures.
  For ages 3-6, 1 or more players. No reading required. Cost: About $9.

Our rating: 4 out of 5 stars

Boggle Jr.


  Unlike Boggle, Boggle Jr. has been sitting on the shelf getting dusty. I don't dislike it terribly, and it gets played with enough that I haven't gotten rid of it, but it's not very much fun.
  The game consists of cards with simple words printed on them, cubes with letters on them, and a tray to set it all in. There are two levels of play, one in which you look at the word and find the correct letters, the other in which you cover up the word and have to spell it yourself.
  I think the problem with the game is that it's tedious to search all the sides of the cubes to find the correct letter. If my daughter knows that "lion" starts with "L," she would like to move the game along quicker than she can if she has to stop and find the "L" on the block. (Is there an "L" on this block? Nope. How about this block? No? How about this one? Nope? How about this one?)
  For ages 3 to 6, 1 or more players. Cost: About $10.

Our rating: 2 out of 5 stars

Boggle


  It's easy to overlook a simple game like Boggle. If you look closely at my picture, you'll see I got mine for 99 cents at Goodwill. I wonder if people get this as a gift and don't play it. The "3-minute word search game," as the box refers to it, doesn't have a lot of bells and whistles, but it's fun, educational, and hey, it only takes three minutes.
  We have a handicap system at my house. When my son was 7, he was allowed to use two-letter words, and I'd add 10 points to his score. But he's almost 9 now, and I think we need to scale back his advantage.
  The game includes a grid into which lettered cubes are randomly set. Players each write down the words they find. The letters must be touching, but can go straight, diagonal, in a circle, backward. When you add up your score, longer words count for more points, and any word that another person has on his list doesn't count. There always seem to be a few words that were staring me in the face, but I missed them.
  For ages 8 to adult, 2 or more players. Cost: About $14.

Our rating: 4 out of 5 stars

Splat!


  Unfortunately, the game Splat! isn't made anymore. It's a Milton Bradley game from 1990, and I got mine at a garage sale. It can be found online, though, so check it out if this sounds fun.
  The game's central, gross-out theme is that the playing pieces are bugs that get squished. They are made with modeling dough using a press. If your bug gets squished, you start again with another bug. As more squished bugs fill the board, game play speeds up because you skip any occupied space.
  The game forces you to think a little differently because each player uses two playing-piece bugs at a time. Make sure you play with two dice or play goes too slowly, especially with only two players. We have replaced the original dough with Play-Doh, and it works fine.
  Sensitive children might not be able to handle the disappointment of having their playing pieces get squished. But young children enjoy making bugs and squishing them, rolling the dice and pretending to play.
  Splat! is a good game for kinetic learners because molding the playing pieces and splatting them adds a lot of action to a game that otherwise centers on counting and colors.
  For ages 5 and older (younger if you don't worry about rules), 2-4 players. Cost: At this writing, there are four listed on ebay with bids starting at $10, plus about $10 shipping.

Our rating: 4 out of 5 stars

Tuesday, October 16, 2007

Perfection


  Perfection has improved since I was a kid in that it has a built-in storage drawer to store the pieces. That means we threw away the box, which was bigger than it needed to be.
  The game is the same, though, with a springboard and timer. You set the timer and race to put the little plastic shapes into the correct holes before SPROING! the board springs up and the pieces fly into the air.
  I was working on the computer one day while my 3-year-old played behind me on the floor. Then I heard the "Perfection" timer start. She had put in the pieces first, then set the timer and ran across the room to hide and wait for the game to explode. I like toys that can be played with creatively, and Perfection fits that description. No batteries required makes it even better.
  For ages 5 and older (younger if you use it as a toy and not a game), 1 player, or multiple players taking turns. Cost: About $17.

Our rating: 4 out of 5 stars

Dinosaurs Extinct?


  Dinosaurs Extinct? is an OK game if you're looking for something that is about dinosaurs. The rules approach the edge of my patience for a game intended for young players, but if you take a couple of minutes to read the rules, you'll see it's not as complicated as you feared.
  The game has a really big die that's fun to roll, and neat flip-over cards that show dinosaur skeletons when you suffer damage. Each player tries to get his little dinosaur marker into the 21st century while avoiding disasters such as the Ice Age, tornadoes and volcanoes. If you teach them to play first, kids who can count but not read could play it by themselves.
  For ages 5 and older, 2-4 players. Cost: About $20.

Our rating: 3 out of 5 stars

Chess


  The noble yet humble game of chess is best played with a nice tournament chess set, which can be found for about $20.
  "Tournament" means the pieces are large and weighted, and the board is the proper size, such as what's used in chess tournaments. Even if you're just learning to play, it's worth it to get a good set. If you're trying to play chess on a board that's too small, and with tiny, hollow plastic pieces, you're not having any fun. You'll accidentally knock pieces over, and the board might not even lie flat.
  The link above will take you to amazon.com, and there are other chess sets to be found online. Wholesale Chess has some with a canvas tote bag, which is what I have. My one reservation about the set is that the vinyl board can stay a little curled up. I'm careful to roll it up with the board showing on the outside so it will curl back into the table. We play happily on it because the pieces are heavy enough to hold down the board. We take our set to the library twice a week to play against other kids.
  If you think you can't play, check out a book. There are ways to learn the game gradually, for example, playing only with pawns to start, or playing one queen against all pawns (hint: the queen's gonna win). I like Chess for Kids by Michael Basman. It's a Dorling Kindersley book, with a lot of pictures and isn't intimidating to newcomers.
  For ages 4 and older, 2 players. Cost: About $20.

Our rating: 5 out of 5 stars

Don't Break the Ice


  For as long as our family has owned Don't Break the Ice, we have called it "Break the Ice." It's a good example of how a game that's fun doesn't need strict rules. If my 2-year-old thinks she's the winner because she made the bear fall down, that's OK.
  Don't Break the Ice is a good turn-taking game: "My turn. Your turn." It's good for hand-eye coordination. It's good for kids who can't sit still for long and want to pound on and break things.
  On the down side, it requires an adult to set up. And if you're not watching, the kids will break the ice too quickly, and you'll have to spend a minute setting it up again. Not too bad a tradeoff, though, considering how much we enjoy playing it. And by the time they're 6 or 7, the kids will be able to squeeze in all the plastic ice cubes to set up the game themselves.
  For ages 4-6 (I'd say younger and older), 2 players. Cost: About $10.

Our rating: 4 out of 5 stars

Rivers, Roads & Rails


  I like Rivers, Roads and Rails. I do not like the game's instructions, which I read when we got the game, decided they didn't make sense, and haven't looked at again.
  The game is just squares with pictures on them. Each has a variety of combinations of a river, road or railroad track. The squares are thick cardboard and feel nice to hold. The pictures on them are cute.
  My 3-year-old likes to look at the pictures, and we talk about them. "Boat, horse, tree." She likes the challenge of lining up the squares, but doesn't notice whether the roads, etc., match.
  My 5-year-old enjoys laying out the tiles in a way that looks nice. She imagines being in the picture she's creating. She follows the rules about lining up a river with a river, a road with a road.
  My 8-year-old wants more challenge, so he'll randomly grab a bunch of squares to see whether it's possible to use them all. Several times, he and I have tried to design a layout in which we use them all, but we've never had the patience to keep trying.
  My homemade rules for Rivers, Roads & Rails is that each player gets 5 squares. You put down a starter square and take turns adding to it, one square at a time. If you can't put down a square, you can take a new one to add to your hand and still try to take your turn, or trade as many squares as you like and forfeit your turn.
  I'm wondering now whether we have finished a game playing this way. I know we oftentimes decide to just start building the road together. It's fun just to look at it. Bad rules, good game.
  For ages 5-adult, 1-8 players. Cost: About $21.

Our rating: 3 out of 5 stars

Design Discoveries


  Design Discoveries is an old game that I bought at a rummage sale. The game I own is made by Discovery Toys, but there are plenty of versions of this learning toy, in which colored tiles are placed in an outline. The cards with the outlines on them range in difficulty from simply putting down the correct shapes to figuring out which shapes must be used to fill a complex picture.
  This is a nice, quiet activity for children that will keep them busy for 20 minutes or so. The downside is if they're not old enough to clean up their toys, it can be a big mess. And if you lose any pieces, it's possible that kids won't be able to solve all the picture cards.
  I like the wooden pieces in my game, unlike the foam pieces of some others. The foam pieces are irresistible for some children to bite into, creating an even worse choking hazard than the small pieces already are, in addition to ruining the game.
  Melissa & Doug has a couple versions of this game, including one specifically for preschoolers.
  For ages 3-10, 1 player. Cost: Varies, $10-30.

Our rating: 5 out of 5 stars

Batik


  Batik is one of those games that such simple rules that anyone can play, and has such an interesting premise that people of all ages will think it's fun.
  The game comes with a couple versions of the rules, but the basic play is to take turns dropping shapes into a clear wall. The first player whose piece sticks out the top loses. A game only takes a minute.
  Although the game box says it's for ages 6 and older, I think younger children can play it with supervision. It's great for taking turns: "My turn. Your turn." Putting the wooden pieces inbetween the plastic walls is good practice for fine-motor skills. For older children, strategy comes into play. Put your big pieces in first; try to estimate how much room is left for the other player.
  The wooden game pieces feel nice to hold, and the game box is sturdy and attractive. I brought a laundry basket full of games to a multi-family picnic, and this was the game kids were lining up to try.
  For ages 6-99 (I would say much younger can play), 2 players. Cost: About $25.

Our rating: 5 out of 5 stars

Snail's Pace Race


  Snail's Pace Race is a surprisingly fun game for kids of all ages. Grownups will appreciate how simple it is, and how quickly a game can be played.
  The playing pieces are nice-sized wooden snails that feel nice to hold. Two dice have colored circles on them. Players take turns rolling either one or two dice, then move the snails of the same color.
  The unique things about Snail's Pace Race is that no one player owns any one color of snail, so there is no winner or loser. All players are simply spectators to the race, and can cheer for a color if they choose. Older children could try to figure the probability of a certain snail winning. Several games could be played, and the results drawn on a chart. If you're creative, there are a lot of ways this simple game could be used for families to play together.
  For ages 3-7, 2-6 players (unlimited, really). Cost: About $20.

Our rating: 4 out of 5 stars

Honey Bee Tree


  Honey Bee Tree has won awards for best game, and I agree that it's cute and that the kids like it. But it takes too long to set up, and the young children who most like to play it are the same ones who need a parent to set it up.
  The base looks like a tree with a beehive on top. Plastic leaves are inserted through holes, creating a net inside. Small plastic bees (a choking hazard, so bee careful) are put on top of this net of leaf-sticks. Players take turns removing the leaves, hoping a bee doesn't fall through the trunk and into their collection bin at the base of the tree.
  The game can be used to teach young children to take turns. "My turn. Your turn." But they probably won't understand the rules, and will think it's good to get the bees to fall. I'd say don't worry about that, and just have fun. Do watch out that they don't quickly remove the leaves that just took five minutes to insert.
  For ages 3 and older, 2-4 players. Cost: About $12.

Our rating: 3 out of 5 stars